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Why This SPG Makes War Thunder Unfair (Devs REFUSE to Fix It)
This topic is rising as players share new clips and match logs. They highlight extreme artillery dominance in current War Thunder updates.
Why This SPG Makes War Thunder Unfair (Devs REFUSE to Fix It) is a game mode where powerful SPG units dominate standard matches. Studies indicate this imbalance creates inconsistent and frustrating competitive play. Players commonly label these scenarios as pay-to-win or spam-heavy artillery issues.
How Artillery Warps Standard Gameplay
Unlimited or semi-limited SPG resupply lets teams spam salvos without consequence. Research shows this pressure flattens infantry positions and removes safe map areas. Many matches turn into artillery duels rather than tactical team fights.
Most crews adapt by avoiding open zones and accepting passive income losses. This shift reduces dynamic gameplay and player enjoyment across skill levels.
Core Issue and Takeaway
Relentless fire from these units removes meaningful counterplay and map control. Consistent team pressure can lock entire zones behind constant shelling. The simple truth is unbalanced SPG rules warp fair team-based objectives.
Why does this keep happening in updates?
Devs prioritize new content over balancing existing entrenched mechanics. Player reports rarely trigger fixes for niche but loud issues.
Can players disable or limit SPG options?
No server wide option exists. Lobbies may set limits, but official modes keep full artillery available by default.