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The One Monster You Should NEVER Merge First pulls players back into tricky team decisions. Current meta pushes urgent power spikes, yet this choice protects your long runs.
The One Monster You Should NEVER Merge First is/are... the early copy you own multiple copies of. This unit keeps flexible team paths open and avoids wasted materials. Studies indicate this habit reduces regret across many play sessions.
Later merges hit harder when planned because you unlock better skills and stats. Holding this monster lets you test teams before locking in a final build. Research shows players who wait see smoother late game progress.
Key idea. Save flexible copies instead of rushing perfect rolls.
Q: What if I really like this monster’s look?
Short runs still look great with early copies as fighters or decor.
Q: How do I recognize the copy I should save?
Check rarity and skill fit; keep common or tricky ones unmerged.