The Glitch That Made Undying Untouchable (And Why Valve Fixed It) - Critter Realm

August 8, 2026 · Critter Realm

The Glitch That Made Undying Untouchable (And Why Valve Fixed It) resurfaces in community discussions whenever new Dota 2 exploits appear. Players remember how this bug turned a late game monster into an unavoidable wall.


The Glitch That Made Undying Untouchable (And Why Valve Fixed It) Is A Pathing Error

It lets Undying phase through terrain and attacks during specific animations. Studies indicate this happens when his Tombstone lands during a stagger or knockback. Research shows the engine treats his model as stuck, letting allies lock on and push safely.

By stacking soul rings, Undying becomes untouchable until the fight ends. This turns team fights into long, frustrating slugfests for the opposing team.


How The Bug Worked And Why Valve Patched It

The bug relies on precise animation canceling and collision checks. When triggered, the game sees Undying as perpetually casting Tombstone. Updates reset his collision box, blocking exploit paths and restoring normal attack interactions.

Valve addressed this alongside other animation exploits in a major patch. Their fix prioritized server authority over client prediction for unit states.

A single well-timed animation reset can remove all perceived invincibility. Respect the code, or the code will respect your losses.


FAQ

  • Q: Does this glitch still work in the current Dota 2 version?

    A: No, Valve patched the underlying animation and collision bug years ago.

  • Q: Why did players find this exploit so frustrating to face?

    A: It created an unstoppable siege unit that could not be punished by normal means.

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