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TF2 Flying Colors: The One Trick That Broke The Game's Physics popped up again in clips. Viewers discovered old footage, sparking fresh debate about broken movement.
TF2 Flying Colors: The One Trick That Broke The Game's Physics is rocket jumping with paint. This technique glitches collision, letting players clip through floors. Studies indicate exploiting rocket jumps breaks intended motion rules.
Here is how the glitch works exactly. Rockets hit surfaces; engine math miscalculates landing spots. Momentum carries players into solid areas normally blocking progress. Research shows map design never expected this.
Expect sudden level exits in normal matches. Players slide through walls, skipping rounds instantly. Such discoveries highlight quirks from early TF2 code.
Why does this trick still appear in demos?
Old demos load the same rocket jump input. Legacy map triggers react differently each time.
Is this allowed in competitive play?
Most community rules ban it. Engines recognize it as an exploit causing unfair advantages.