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Why damage bugs feel worse during big boss fights right now
Terraria Magic Missile Broken Why Every Boss Dies in Seconds is a stacking damage bug. When cast repeatedly, it multiplies DPS far beyond intended values. Studies indicate rapid clicking can push hits through desync checks.
This spell turns every encounter into a race. Each cast refreshes damage ticks and ignores enemy defense. Research shows server frames sometimes register hits twice per animation loop.
Servers amplify the effect on crowded stages. Input buffering stacks with lag rollback creating instant burst windows. Multiplayer lobbies often confirm higher tick counts for projectile spells.
Use this bug to clear floors fast but respect patch notes. One-line takeaway Boss fight timers collapse when spell hit registration overrides intended caps.
FAQ
Q: Is this still working after recent updates?
A: Recent patches reduced but did not fully remove the rapid cast stacking in most client builds.
Q: Should I keep using it for speedruns?
A: Avoid for official time trials, since detection can trigger rollback or bans on public servers.