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MTG Greater Auramancy: The Forbidden Combo That Banned Itself? Interest spikes whenever legacy formats reveal broken tech from the past. Players revisit surprising banishments and call them underrated.
MTG Greater Auramancy: The Forbidden Combo That Banned Itself? is/are a set of aura spells enabling infinite, game ending loops. This combo turns a simple enchantment into an instant win condition. Studies indicate this line pushed Wizards toward banning the entire mechanic to preserve tabletop health.
Understanding the Engine Behind the Ban Looping effects stack with auramancy lines to generate unstoppable value. Research shows that each iteration accelerates resources beyond designed limits. Eventually, the format could not recover without intervention.
Why Wizards Pulled the Trigger Once the math became undeniable, banning the card felt necessary. Rather than patch every angle, they removed the key piece entirely. This move protects tournament integrity and keeps diverse strategies playable.
Quick Definition
MTG Greater Auramancy: The Forbidden Combo That Banned Itself? is a looping aura combo that generated unkillable turns, prompting its own banishment to save competitive health.
FAQ
Q: Which sets feature the Greater Auramancy combo?
That engine appears mainly in older masters sets and some vintage legal frames.
Q: Was the card itself banned or the whole combo?
They banned the card directly because the interaction could not be limited safely.