article
ESO Dungeon Hidden Exit Glitch FINALLY Fixed
ESO Dungeon Hidden Exit Glitch FINALLY Fixed is a client side bug that lets players clip through walls to skip boss rooms. Now, players no longer need sequence breaks or risky exploits to leave dungeons early.
What the Fix Changes
It blocks pathing errors in zones like Deadhollow and Mages Guild. Studies indicate collision updates in the July patch finally stabilized exit triggers for everyone. Research shows this removed a long standing annoyance for speedrunners and casual groups.
Why It Happened and Holds
Desync between server hitboxes and world geometry let players stand where the door should register. Another factor was outdated animation states confusing the encounter script. The hot patch tightened collision checks and forced proper exit conditions.
Quick Take
Update your client, follow marked paths, and dungeons behave as intended.
FAQ
Q: Why did this glitch last so long?
A: Rare spawn locations hid the issue in standard test worlds.
Q: Do I need to reinstall to get the fix?
A: Just patch to the latest build; no extra steps required.