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A popular exploit has returned to attention, sparking talk about combat tricks in Divinity Original Sin 2. Community posts highlight strange arena behavior, driving fresh discussion.
This trick targets fight positioning and action sequencing unexpectedly. Divinity Original Sin 2 Arena: Hidden Glitch Breaks the Game lets one character act multiple times while others skip turns. Studies indicate specific move orders and terrain edges trigger the sequence.
Small setup leads to major sequence abuse. By baiting enemies into tight spots, players force the engine to miscount valid actions. Research shows this can freeze enemy turns entirely.
One-line takeaway
Tight map design plus charged abilities resets turn order, breaking encounter pacing.
Can this break final boss fights?
Usually only encounters with scripted action lists fail, creating odd pauses or skips.
Should players use it in runs?
Speed runners may chase records; story players often avoid it to keep challenge intact.